Root

Root is the main parent of character. You can rescale or place your character anywhere in the scene.

../../../../_images/rootctrl.gif


Root Attributes

These attributes can be found in the modifier stack if root controller is selected.

../../../../_images/rootatts.png

Pose Manager:
Starts Pose Manager panel. See Pose Manager.

Auto Overlap:
Starts Auto Overlapping panel. See Overlapping Action.

Extract:

InstantRig allows users to export FBX or any format making possible to use the rigged characters in Unity or other game engines.

Extract rig:
It makes rigs down to their deformation bones and bakes their animations.
Include Animations:
Bakes animations to extracted bones.
Keep Hierarchy:
Keeps parent-child relation between bones. Otherwise all bones stay unparented.
Keep Blend Bones:
Keeps blend bones at knees, elbows, wrists and shoulders.
Create Tip Bones:
Creates tip bones for every last bone in hierarchy tree.