Root
Root is the main parent of character. You can rescale or place your character anywhere in the scene.
![../../../../_images/rootctrl.gif](../../../../_images/rootctrl.gif)
Root Attributes
These attributes can be found in the modifier stack if root controller is selected.
![../../../../_images/rootatts.png](../../../../_images/rootatts.png)
- Pose Manager:
Starts Pose Manager panel. See Pose Manager.
- Auto Overlap:
Starts Auto Overlapping panel. See Overlapping Action.
- Extract:
InstantRig allows users to export FBX or any format making possible to use the rigged characters in Unity or other game engines.
- Extract rig:
It makes rigs down to their deformation bones and bakes their animations.
- Include Animations:
Bakes animations to extracted bones.
- Keep Hierarchy:
Keeps parent-child relation between bones. Otherwise all bones stay unparented.
- Keep Blend Bones:
Keeps blend bones at knees, elbows, wrists and shoulders.
- Create Tip Bones:
Creates tip bones for every last bone in hierarchy tree.