Spine

There are three type of controllers in hub module. Main chest controller, inner chest controller, and spine controllers. These are same for the head module.

../../../../_images/spinectrl.gif


Spine Attributes

These attributes can be found in the main chest controller’s modifier stack.

../../../../_images/spineatts.png

Free Move:

If it’s enabled chest stays in place if parent controller moves, rotates or scales. As default chest moves with parent controller.

../../../../_images/freemove.gif

freemove off - freemove on

Rotation Absolute/Relative:

When “Free Move” disabled, chest orientation is affected from its parent rotation depends on slider value.

../../../../_images/rar.gif

abs/rel:1.0 - abs/rel:0.0

Pivot Self/Parent:

When “Free Move” disabled, chest controller can be rotated between self and parent pivot depends on slider value.

../../../../_images/psp.gif

self/parent:0.0 - self/parent:1.0

Curve Weight:

Distributes spine bone tan weights between top and bottom controllers. Spine bones follows more or less spine controllers depends on slider value.

../../../../_images/curveweight.gif

weight:0.5 - weight:1.0

Squash:

Spine bones squashable depends on slider value.

../../../../_images/squash.gif

squash:0.0 - squash:1.0

Constant Space:

Spine bone positions are distributed equally or bezier between top and bottom controllers.

../../../../_images/constantspace.gif

constant space on - constant space off