Root

Root is the main parent of character. You can rescale or place your character anywhere in the scene.

../../../../_images/rootctrl.gif


Root Attributes

These attributes can be found in the modifier stack if root controller is selected.

../../../../_images/rootatts.png

Pose Manager:

Starts Pose Manager panel. See Pose Manager.


Auto Overlap:

Starts Auto Overlapping panel. See Overlapping Action.


Extract:

InstantRig allows users to export FBX or any format making possible to use the rigged characters in Unity or other game engines.

Extract rig:

It makes rigs down to their deformation bones and bakes their animations.

Include Animations:

Bakes animations to extracted bones.

Keep Hierarchy:

Keeps parent-child relation between bones. Otherwise all bones stay unparented.

Keep Blend Bones:

Keeps blend bones at knees, elbows, wrists and shoulders.

Create Tip Bones:

Creates tip bones for every last bone in hierarchy tree.